Serious Sam: The First Encounter | |
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Developer(s) | Croteam |
Publisher(s) | Gathering of Developers Global Star Software |
Engine | Serious Engine |
Version | 1.05 |
Platform(s) | Microsoft Windows, Linux, Palm OS, Xbox, Xbox Live Arcade |
Release date(s) | INT March 1, 2001 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Rating(s) | |
Media/distribution | Optical disc |
Serious Sam is the first game (consisting of three episodes) in the Serious Sam series. It is a first-person shooter (with third-person shooter options) created by the Croatian development house Croteam. Originally released for the PC market only, Serious Sam's rising popularity resulted in the porting of the series to a number of different platforms, including the Xbox, GameCube, PlayStation 2 and Xbox Live Arcade, among others.
The series follows the adventures of protagonist Sam "Serious" Stone and his fight against the forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.
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Serious Sam games are created in the style of more traditional First Person Shooters like Doom and Quake. Enemies spawn frequently and attack in large wave from across the map, and the player is intended to dodge their projectiles and charges by jumping and strafing rather than by taking cover. Health and armour are non-regenerative, and instead are topped up with the health and armour packs which are littered throughout the game. Available health is represented by a percentage number on the screen. The combat is high-paced and frenetic: The levels typically consist of a series of elaborate arenas, in which the player will defeat a set number of re-spawning enemies before proceeding to the next. The player can carry an unlimited amount of guns, and ammunition is plentiful.
The visual style of the game is fantastical and humorous. Enemies range from soldiers with rocket launchers to gigantic charging robots to shrieking suicide bombers without heads and bombs for hands. The environments include alien planets, ancient Egyptian pyramids and tropical rainforests.
Serious Sam features cooperative gameplay through a split-screen mode and via the internet.
Serious Sam consists of three episodes: Serious Sam: The First Encounter, Serious Sam: The Second Encounter, and the fan-made level-pack Dark Island. A release, entitled Serious Sam: Gold Edition featured all the contents of The First Encounter, The Second Encounter and Dark Island. The games are on separate CDs (in the UK version) and are identical to their individual releases, except that the Sam character model for The First Encounter was modified to match the one used in The Second Encounter.
The First Encounter was the first game in the series; it had been in the making since 1996 and had a video showing its early game play in 2000. The First Encounter was originally developed by Croteam as a demonstrator for their engine and this is the reason why some countries saw its initial release priced at less than half the value of other games in the genre.
The game takes place after the events of Serious Sam 3: BFE and the introduction reveals what happened before the actual story took place. In ancient times, Earth was involved in a massive conflict between Mental, an evil extraterrestrial being who wants to rule the universe, and the Sirians, a sentient alien race that left many of its artifacts to be discovered by humanity. In the 22nd century, Mental and his army of grotesquely, twisted monsters return to Earth hell-bent on eliminating humanity, as a last resort for the usage of the "Time-Lock" is decided. This mysterious Sirian artifact contains the power to transport a single person back through a chosen point of time. Because of his bravery in fighting these monsters, Sam "Serious" Stone (who was chosen to use the "Time Lock") can hopefully defeat Mental and alter the course of history. As the game opens, Sam appears in Egypt. He travels from one Egyptian monument to the next, fighting against the monsters Mental sent after him along the way. During Sam's journey, Sam is able to find and activate a hidden Sirian communicator in the shape of an obelisk located in Luxor, which summons a Sirian starship to Earth from deep space. Sam rushes to the Great Pyramids of Giza in order to rendezvous with the starship, only to be cornered by Mental's general, Ugh Zan III. After defeating this giant, Sam then teleports himself onto the starship. While Sam is aboard the "SSS Centerprise", he leaves a phone message to Mental telling him that "he has a special delivery package for him" and sets a course to Sirius, the Sirian homeworld.
Serious Sam: The Second Encounter | |
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Developer(s) | Croteam |
Publisher(s) | Gathering of Developers Global Star Software |
Engine | Serious Engine |
Version | 1.07 |
Platform(s) | Microsoft Windows, Linux, Xbox Live Arcade |
Release date(s) | February 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Rating(s) | |
Media/distribution | Optical disc |
The Second Encounter starts where the previous game left off, with Sam travelling to Sirius on the "SSS Centerprise". Unfortunately the starship is accidentally hit by the "Croteam crate-bus" and plummets down to Earth's surface. As the starship falls, Sam reads the coordinates and frets about crash-landing into Egypt again, but instead he crashes into Central America in the Mayan age, with the starship now heavily damaged upon impact. However, not all hope is lost, since the Sirians left a "back-up starship" on Earth, which was a fail-safe in case if anything ever happens to the "SSS Centerprise". However, since this "back-up starship" is located in a different time and age than where and when Sam is currently in, he will have to uncover the locations of the other Sirian Time-Locks that will help him reach his destination. With this new objective, Sam storms through Mesoamerica, then travels to Mesopotamia and finally to Medieval Europe where the "back-up starship" is located. On his journey, Sam battles two of Mental's Time-Lock guardians: a powerful spirit named Kukulkan the Wind God and a biomechanical creature called the Exotech Larva. Finally, in front of the Cathedral of Sacred Blood, Sam confronts the last obstacle to overcome on his path to the Holy Grail, Mordekai the Summoner. After a glorious battle with Mordekai and his spawning minions, The Summoner is finally silenced forever. In the Cathedral, Sam lifts the Holy Grail in the palms of his hands, followed by his confession of his sins in a booth...to Mental, during which he reassures Mental that "he's coming to get him." During the end credits, Sam activates the "back-up starship" and makes a long journey into space toward his next adventure...
The story then continues on to Serious Sam II.
Other than the more varied locations, The Second Encounter features some additional weapons—a chainsaw, a flamethrower, a sniper rifle, and the powerful Serious Bomb—and a number of new monsters that Sam has to face. This game has also seen the release of a level-pack titled Dark Island, featuring fan-made levels for single and multiplayer mode.
The Second Encounter soundtrack featured three instrumental songs from the Croatian heavy-metal band Undercode.
Dark Island is a fan-made level-pack for Serious Sam that was released officially as part of Serious Sam: Gold Edition.
In November 2001 Global Star announced the completion of a Palm OS version of The First Encounter, to be released in early December. The game included 15 levels, and came in both color and monochrome.[1] The release was developed by InterActive Vision.[2]
The Xbox edition of Serious Sam had notable differences including the model of Sam being changed from the model of The First Encounter to form a more cartoon style Sam, removing the shades to make him look less like Duke Nukem and more like he does today. The Xbox version includes all of the levels from both of the PC games. As a result, weapons from The Second Encounter were added to the levels that were part of The First Encounter on PC. The levels were made smaller by removing the areas outside of the playing area. Unlike the PC version, you can't exit too far out of the playing area. This is due to the smaller amount of memory available in the Xbox. The gameplay was given a more arcade touch. A life system was implemented into the Singleplayer game making use of the score. Every 100,000 points grants the player a new life, which allows respawning at the place of death rather than at a save point. Combo points were added for killing multiple enemies at the same time, which allows the player to increase his/her score at a fast pace. Further changes to the game include the addition of treasure and the tweaking of save points. Save points are designated by a red phone booth. Autoaiming was also added to the Xbox version to compensate for the degree of control usually offered by a keyboard and mouse setup.
The game was remade using Serious Engine 3. It features updated visuals, models, and lush environments in high definition. Along with improved textures and character models, the remake features 16-player online co-op (4-player in the XBLA version), deathmatch, dedicated servers, and achievements.[3][4] A new game mode, titled "Co-op Tournament" was introduced in this remake.
The remake of the first episode Serious Sam HD: The First Encounter was released on 24 November 2009 for Windows PC through Steam, and on January 13, 2010 for Xbox 360.[5] The remake of the second episode Serious Sam HD: The Second Encounter was released on April 28, 2010 for Windows PC and on September 22, 2010 for Xbox Live. On January 14, 2011. The Fusion DLC for the game which merges both The First Encounter and The Second Encounter was released on February 23, 2011, this DLC is free for those who own both encounters on the PC.
Croteam created their own engine for use in both The First Encounter and The Second Encounter. Named the "Serious Engine", it is designed to cope with extremely large view distances and massive numbers of models, unlike most FPS engines which are developed for a limited draw distance and only a few animating models (i.e. enemies) on screen at a time: it is very efficient, capable of maintaining dozens of moving enemies (often stampedes) even on a modest system challenging the well known id Tech, Unreal or Source engines. The "Serious Engine" can render through both Direct3D or OpenGL and, while it does not support pixel or vertex shaders, it is optimised for Direct3D 7's hardware transformation, clipping and lighting. The "Serious Engine" is available for licensing from Croteam.[6]
A more powerful iteration of the "Serious Engine" was developed for use in Serious Sam II and is known as "Serious Engine II". It supports for many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping.
Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It includes detailed shading, and enemies are completely remodeled to look more realistic. This engine is also being developed to harness the full capacity of HDR and High Definition mapping. An updated version, Serious Engine 3.5, is used in Serious Sam 3.
Serious Sam is voiced by John J Dick.[7]
The First Encounter was the recipient of various editorial and consumer praise, with an overall 83% review ratio on Game Rankings[8] as of October 1, 2007. It was the recipient of several major awards from the media, including Game of the Year.
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